Database for Animation Studies

この項目を日本語で見る

The Soul of Anime: Collaborative Creativity and Japan's Media Success Story

In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios—such as Madhouse, Gonzo, Aniplex, and Studio Ghibli—Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries—including those that produce film, television, manga (comic books), and toys and other licensed merchandise—and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.

  • Title (Japanese)
アニメの魂 : 協働する創造の現場
  • Publish Date
2013
  • Authors
  • Publisher
Duke University Press
  • Book’s Website
https://www.dukeupress.edu/The-Soul-of-Anime/
  • ISBN
978-0-8223-5394-2
  • Webcat Plus
http://webcatplus.nii.ac.jp/webcatplus/details/book/14582267.html
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Focusing on the work environments and the interpersonal relationships within the actual production studios of the anime industry, this collection of case studies and interviews paints a picture of the human-level camaraderie involved in the laborious production of anime.

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This is a list of 10 English-language books contributing to the discussion of fandom in Japan. Selected are both monographs and edited volumes. Most share a focus on people and their interactions with media, material and one another, or the social dimensions of fandom in Japan. Some also go beyond Japan to explore fan practices surrounding Japanese media and material culture in global circulation. In the future, this literature could be brought into more explicit and sustained dialogue with Japanese-language books on fandom, as well as fan studies as a field, in order to overcome linguistic, disciplinary and area boundaries.

The Japanese animation industry is a multi-faceted, unique system of intricate, interlocking businesses, frameworks, networks and processes. While much has been written on the sociocultural impact of anime around the world, as well as thematic analysis of individual works, in truth there are many aspects which still warrant further discussion, in order to more adequately understand the elements beyond the surface. This list is a compilation of sources of information which may serve as a start to help shed light and contribute to a fuller image of the inner workings and idiosyncrasies of the anime industry.

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