Keywords
Animation
- The Spiritual—Functional Loop: Animation Redefined in the Digital Age
- Soft Body Dynamics After 9/11
- Beowulf: The Digital Monster Movie
- From Pictorial Collage to Intermedia Assemblage: Variations V (1965) and the Cagean origins of VanDerBeek’s Expanded Cinema
- Diegetic Short Circuits: Metalepsis in Animation
- Disney’s Alice Comedies: A Life of Illusion and the Illusion of Life
- Experiments in Documentary Animation: Anxious Borders, Speculative Media
- Calligraphic Animation: Documenting the Invisible
- Animating the Real: A Case Study
- Animated Recollection and Spectatorial Experience in Waltz with Bashir
- Roto-Synchresis: Relationships between Body and Voice in Rotoshop Animation
- How “The Simpsons” Sees the Society: Looking at Family Values through the Fictional City of Springfield
CGI
- The Impossibly Real: Green Belting the Imaginary
- Computer Generated Animation as Product Design Engineered Culture, or Buzz Lightyear to the Sales Floor, to the Checkout and Beyond!
- Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources
- Rango, Ethics and Animation
CGI animation
- Present Situation of CGI animation in the JapaneseMarket: A Case Study of Rakuen Tsuiho: Expelled from Paradise.
- 3D Technologies that will Bring about Changes to the Production Processes and Business Structures of Animation―Findings from "ARPEGGIO OF BLUE STEEL", "KADO: The Right Answer" and "Kemono Friends."
Disney
- The Disappearance of Disney Animated Propaganda: A Globalization Perspective
- Star-Spangled Ghibli: Star Voices in the American Versions of Hayao Miyazaki's Films
- The Aesthetics of Keyframe Animation: Labor, Early Development, and Peter Foldes
- Animation, Branding and Authorship in the Construction of the ‘Anti-Disney’ Ethos: Hayao Miyazaki’s Works and Persona through Disney Film Criticism
- Gender and Cartoons from Theaters to Television: Feminist Critique on the Early Years of Cartoons
- Walt Disney Treasures or Mickey Mouse DVDs? Animatophilia, Nostalgia, and the Competing Representations of Theatrical Cartoon Shorts on Home Video
- A General Aesthetics of American Animation Sound Design
- Shaping Girls: Analyzing Animated Female Body Shapes
- Letting Go: Representation, Presentation, and Disney’s Art of Animation
- Disney’s Final Package Film: The Making and Marketing of The Adventures of Ichabod and Mr. Toad (1949)
Hayao Miyazaki
- When Pigs Fly: Anime, Auteurism, and Miyazaki’s Porco Rosso
- Hayao Miyazaki’s Mythic Poetics: Experiencing the Narrative Persuasions in Spirited Away, Howl’s Moving Castle and Ponyo
- Animation, Branding and Authorship in the Construction of the ‘Anti-Disney’ Ethos: Hayao Miyazaki’s Works and Persona through Disney Film Criticism
- Encounter of Hayao Miyazaki and Joe hisaishi in Nausicaä of the Valley of the Wind : Generation of movie music
- How the releasing strategies of Miyazaki Hayao's works have changed in the United States.
Japan
- Spirited Away: Conceptualizing a Film-Based Case Study through Comparative Narratives of Japanese Ecological and Environmental Discourses
- A Tale Humans Cannot Tell: On Jin-Roh: The Wolf Brigade
- Media Mix Mobilization: Social Mobilization and Yo-Kai Watch
- On the Earliest (Foreign) Animation Films Shown in Japanese Cinemas
Japanese animation
- Immobile Sections and Trans-Series Movement: Astroboy and the Emergence of Anime
- The Many Faces of Internationalization in Japanese Anime
- Voice and Vision in Oshii Mamoru’s Ghost in the Shell: Beyond Cartesian Optics
- Subanimation: Verina Gfader in Conversation with Takehito Deguchi and Koji Yamamura
- The Shadow Staff: Japanese Animators in the Tōhō Aviation Education Materials Production Office 1939–1945
- The Shot Length Styles of Miyazaki, Oshii, and Hosoda: A Quantitative Analysis
- Folktales and Other References in Toriyama’s Dragon Ball
- Concerning the Anime Directing Method for Limiting the Quantity of Drawings to 3500 Sheets per Each Episode of a TV Series in Toei Animation Studio Co. Ltd.: the Director Is Responsible for Limiting the Issue of Quantity Rather Than the Animator.
- Concerning the anime directing method for limiting the quantity of drawings to 3500 sheets per episode of a TV series in Toei Animation Studio Co. Ltd. (Part 2): The Directorial Strategy in Japanese TV Anime.
- The Evolution of War Anime Depicting the Atomic Bombing of Hiroshima
Mickey Mouse
- Ub Iwerks' (Multi)Plain Cinema
- Violence, Chases and the Construction of Bodies in American and Soviet Animated Series
- Phonograph Toys and Early Sound Cartoons: Towards a History of Visualized Phonography
- Animation and the Powers of Plasticity
- Gender and Cartoons from Theaters to Television: Feminist Critique on the Early Years of Cartoons
- Walt Disney Treasures or Mickey Mouse DVDs? Animatophilia, Nostalgia, and the Competing Representations of Theatrical Cartoon Shorts on Home Video
Oshii Mamoru
- Voice and Vision in Oshii Mamoru’s Ghost in the Shell: Beyond Cartesian Optics
- The Shot Length Styles of Miyazaki, Oshii, and Hosoda: A Quantitative Analysis
- An Interpretaion of Oshii Mamoru’s Tachiguishi-Retsuden.
- Japanimation (Anime)’s Expressions and the Inside (Part 2): From Joon Yang Kim’s Empire of Images: Animation on Japanese Islands.
Pixar
- Computer Generated Animation as Product Design Engineered Culture, or Buzz Lightyear to the Sales Floor, to the Checkout and Beyond!
- Slapstick after Fordism: WALL-E, Automatism and Pixar’s Fun Factory
- ‘I’m Not a Real Boy, I’m a Puppet’: Computer-Animated Films and Anthropomorphic Subjectivity
- Shaping Girls: Analyzing Animated Female Body Shapes
Rotoshop
- ‘Don’t Box Me In’: Blurred Lines in Waking Life and A Scanner Darkly
- Uncanny Indexes: Rotoshopped Interviews as Documentary
- Roto-Synchresis: Relationships between Body and Voice in Rotoshop Animation
- Independent Animation, Rotoshop and Communities of Practice: As Seen Through A Scanner Darkly
- Bob Sabiston in Conversation with Paul Ward
- Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources
Second World War
- The Disappearance of Disney Animated Propaganda: A Globalization Perspective
- The Shadow Staff: Japanese Animators in the Tōhō Aviation Education Materials Production Office 1939–1945
- Absent Patriarchs and Persuasive Enforcers of the Future Nation: A Contextualized Reading of American Wartime Fathers in Walt Disney’s Pinocchio, Dumbo and Bambi
Sergei Eisenstein
- Ub Iwerks' (Multi)Plain Cinema
- The Line and the Animorph or `Travel Is More than Just A to B'
- Soft Body Dynamics After 9/11
- Violence, Chases and the Construction of Bodies in American and Soviet Animated Series
- Rethinking Plasticity: The Politics and Production of the Animated Image
- The Blow Book, Performance Magic, and Early Animation: Mediating the Living Dead
- ‘I’m Not a Real Boy, I’m a Puppet’: Computer-Animated Films and Anthropomorphic Subjectivity
- Animation and the Powers of Plasticity
The Simpsons
- Aaron McGruder’s The Boondocks and its Transition from Comic Strip to Animated Series
- How Time Works in The Simpsons
- Frank Grimes’ Enemy: Precarious Labour and Realism in The Simpsons
- How “The Simpsons” Sees the Society: Looking at Family Values through the Fictional City of Springfield
- Analysis of Contemporary American Society: Through the Animation of The Simpsons.
Toei Animation Studio
- The Animated Resurrection of the Legend of the White Snake in Japan
- The message in the works
- Concerning the Anime Directing Method for Limiting the Quantity of Drawings to 3500 Sheets per Each Episode of a TV Series in Toei Animation Studio Co. Ltd.: the Director Is Responsible for Limiting the Issue of Quantity Rather Than the Animator.
- Concerning the anime directing method for limiting the quantity of drawings to 3500 sheets per episode of a TV series in Toei Animation Studio Co. Ltd. (Part 2): The Directorial Strategy in Japanese TV Anime.
Walt Disney
- Ub Iwerks' (Multi)Plain Cinema
- The Changing Space of Animation: Disney's Hybrid Films of the 1940s
- Disney’s Alice Comedies: A Life of Illusion and the Illusion of Life
- Alice in Cartoonland: Childhood, Gender, and Imaginary Space in Early Disney Animation
- Snow White and the Seven Dwarfs, Cinderella and Sleeping Beauty: The Components of Costume Design in Disney’s Early Hand-Drawn Animated Feature Films
- Absent Patriarchs and Persuasive Enforcers of the Future Nation: A Contextualized Reading of American Wartime Fathers in Walt Disney’s Pinocchio, Dumbo and Bambi
- Little Mothers and Big Mothers: Gender Representations in Animation Films.
Winsor McCay
- Comics and the Critique of Chronophotography, or ‘He Never Knew When It Was Coming!’
- The Cathedral Is Alive: Animating Biomimetic Architecture
- Sketching Under the Influence? Winsor McCay and the Question of Aesthetic Convergence Between Comic Strips and Film
- The Making and Re-making of Winsor McCay’s Gertie (1914)
Yuri Norstein
- Telling ‘What Is’: Frame Narrative in Zbig Rybczynski’s Tango, Wendy Tilby and Amanda Forbis’s When the Day Breaks, and Yuri Norstein’s Tale of Tales
- On the simplicity in Don Hertzfeldt's films
- On Publishing Books about Animation: Yuri Norstein and Tale of Tales: An Animator’s Journey and British Animation: the Channel 4 Factor
- Looking and Listening from a Little Corner of the World
aesthetics
- Tarantino the Cartoonist
- Character Animation and the Embodied Mind—Brain
- The Politics of Media in Stan Vanderbeek's Poemfields
- Going (Digitally) Native
- Proteus and the Digital: Scalar Transformations of Seawater’s Materiality in Ocean Animations
- Playable Virus: HIV Molecular Aesthetics in Science and Popular Culture
- ‘Diagrams of Motion’: Stop-Motion Animation as a Form of Kinetic Sculpture in the Short Films of Jan Švankmajer and the Brothers Quay
animated documentary
- Absence, Excess and Epistemological Expansion: Towards a Framework for the Study of Animated Documentary
- Animation on Trial
- Reenacting Ryan: The Fantasmatic and the Animated Documentary
- Uncanny Indexes: Rotoshopped Interviews as Documentary
- Interjections and Connections: The Critical Potential of Animated Segments in Live Action Documentary
- Looking and Listening from a Little Corner of the World
animated film
- When Pigs Fly: Anime, Auteurism, and Miyazaki’s Porco Rosso
- ‘This New Mode of Expression’: The Idea of Animation in 1930s France
- Animated Worlds of Magical Realism: An Exploration of Satoshi Kon’s Millennium Actress and Paprika
- What the Educational Film Protected: Animated Films in Japan during the Occupation
animation
- Ub Iwerks' (Multi)Plain Cinema
- Image Future
- Critique of the New Historical Landscape of South Korean Animation
- Comics and the Critique of Chronophotography, or ‘He Never Knew When It Was Coming!’
- The Cathedral Is Alive: Animating Biomimetic Architecture
- From Shadow Citizens to Teflon Stars: Reception of the Transfiguring Effects of New Moving Image Technologies
- The Disappearance of Disney Animated Propaganda: A Globalization Perspective
- Tarantino the Cartoonist
- The Impossibly Real: Green Belting the Imaginary
- Concrete Animation
- Character Animation and the Embodied Mind—Brain
- Nervous Light Planes
- Hallucinatory Vision and the Blurring of the Subject in Jeremy Blake's `Time-Based Paintings'
- Technologies of Perception: Miyazaki in Theory and Practice
- The Frenzy of the Visible in Comic Book Worlds
- Pure Sensations? From Abstract Film to Digital Images
- Sketching Under the Influence? Winsor McCay and the Question of Aesthetic Convergence Between Comic Strips and Film
- Aaron McGruder’s The Boondocks and its Transition from Comic Strip to Animated Series
- The Veiled Genealogies of Animation and Cinema
- The Blow Book, Performance Magic, and Early Animation: Mediating the Living Dead
- Entertainment and Instruction as Models in the Early Years of Animated Film: New Perspectives on Filmmaking in France
- Absence, Excess and Epistemological Expansion: Towards a Framework for the Study of Animated Documentary
- Animating with Facts: The Performative Process of Documentary Animation in the ten mark (2010)
- ‘Don’t Box Me In’: Blurred Lines in Waking Life and A Scanner Darkly
- Independent Animation, Rotoshop and Communities of Practice: As Seen Through A Scanner Darkly
- Animating Joyce: Tim Booth’s Ulys
- The Birth of a Stereoscopic Nation: Hollywood, Digital Empire and the Cybernetic Attraction
- The Making and Re-making of Winsor McCay’s Gertie (1914)
- Muybridge’s Magic Lantern
- Satoshi Kon’s Millennium Actress: A Feminine Journey with Dream-Like Qualities
- Spirited Away: Conceptualizing a Film-Based Case Study through Comparative Narratives of Japanese Ecological and Environmental Discourses
- Morel_Moreau_Morella: The Metamorphoses of Adolfo Bioy Casares’ Invention in a (Re)Animating Universe
- Animating the City: Street Art, Blu and the Poetics of Visual Encounter
- Cinematic Collecting: The Continuous Discontinuity of the Still Frame in Oskar Fischinger’s Walking from Munich to Berlin
- A Universe of Boundaries: Pixilated Performances in Jan Švankmajer’s Food
- Sonic Subjectivity and Auditory Perspective in Ratatouille
- Cognitive Animation Theory: A Process-Based Reading of Animation and Human Cognition
- Never Quite the Right Size: Scaling the Digital in CG Cinema
- Tilt-Shift Flânerie: Miniature View, Globalscape
- Playable Virus: HIV Molecular Aesthetics in Science and Popular Culture
- Telling ‘What Is’: Frame Narrative in Zbig Rybczynski’s Tango, Wendy Tilby and Amanda Forbis’s When the Day Breaks, and Yuri Norstein’s Tale of Tales
- Whole-Screen Metamorphosis and the Imagined Camera (Notes on Perspectival Movement in Animation)
- Criteria for Defining Animation: A Revision of the Definition of Animation in the Advent of Digital Moving Images
- Music Video’s Performing Bodies: Floria Sigismondi as Gestural Animator and Puppeteer
- The Politics of Animation and the Animation of Politics
- Designing for India: Government Animation Education and the Politics of Identity
- A Tale Humans Cannot Tell: On Jin-Roh: The Wolf Brigade
- From Animation to Augmentation: Dennō Coil and the Composited Self
- ‘I’m Not a Real Boy, I’m a Puppet’: Computer-Animated Films and Anthropomorphic Subjectivity
- Karol Irzykowski and Feliks Kuczkowski: (Theory of) Animation as the Cinema of Pure Movement
- Developing Expressive Ani-Morphs
- Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources
- Into the Choppy Waters of Peace: An Inquiry into Peace- and Anti-Violence Animation
- Animation and the Powers of Plasticity
- Interjections and Connections: The Critical Potential of Animated Segments in Live Action Documentary
- Rango, Ethics and Animation
- San Andreas and the Spiralling of the Analogico–Digital Animated Image
- Snow White and the Seven Dwarfs, Cinderella and Sleeping Beauty: The Components of Costume Design in Disney’s Early Hand-Drawn Animated Feature Films
- Jan Švankmajer’s Don Šajn (1970): Puppets as intimate objects
- Walt Disney Treasures or Mickey Mouse DVDs? Animatophilia, Nostalgia, and the Competing Representations of Theatrical Cartoon Shorts on Home Video
- Animated Images and Animated Objects in the Toy Story Franchise: Reflexively and Intertextually Transgressive Mimesis
- ‘Diagrams of Motion’: Stop-Motion Animation as a Form of Kinetic Sculpture in the Short Films of Jan Švankmajer and the Brothers Quay
- How Animation Won Over the Lightning Sketch: Re-Evaluating Humorous Phases of Funny Faces
- The Rotoscopic Uncanny: Aku no Hana and the Aesthetic of Japanese Postmodernity
- (In)Animate Semiotics: Virtuality and Deleuzian Illusion(s) of Life
- Shaping Girls: Analyzing Animated Female Body Shapes
- Letting Go: Representation, Presentation, and Disney’s Art of Animation
- Isao Takahata: the Animation Director who Worries about the Mental Health of the Young Generation
- Affective Effects of Moving Dots
- Tentative Plan for Establishment of Technical Animation Training Course in Art and Design Universities
- From the autistic world to entertainment in feature animations of Mamoru Oshii
- J. S. Bach: Fantasia g-moll: Complementarity between Animation and Live-action
- Animations as Visual Images
- Encounter of Hayao Miyazaki and Joe hisaishi in Nausicaä of the Valley of the Wind : Generation of movie music
- A psychological study on the function of Obake, shortly inserted figures between two different postures or positions of animation characters.
- The depiction of human figures and human-like figures in Mamoru Oshii’s Urusei Yatsura 2: Beautiful Dreamer and Innocence: Ghost in the Shell 2
- Effects of figural attributions in Obake on the speed impression
- U.S.-Japan Comparison of Animation Production: Effect of Organization Capability on the Introduction of Computer Graphics
- A study of concept and characteristic of animation
- The prospects of the animation film industry as the manufacturing industry
- Preliminary Movement of Animation Education in University
- Essay on Forming the Basis of Scientific Animation Research
- Animation Studies Seen from Aside: Some Points of Contact with Film Studies.
- Analysis of Contemporary American Society: Through the Animation of The Simpsons.
- Change of the Image of Child Seen in the Doraemon Film Series.
- Can research on the film comprehension in psychology apply to animation?
- Little Mothers and Big Mothers: Gender Representations in Animation Films.
animation and ideology biopolitics caricature Disney Donald Duck Eisenstein pre-cinema transformation visual anthropology
animation studies
- Bones of Contention: Thoughts on the Study of Animation
- Reading Animation through the Eyes of Anthropology: A Case Study of sub-Saharan African Animation
- Cartoon Vision: UPA, Precisionism and American Modernism
- The Politics of Animation and the Animation of Politics
- On Publishing Books about Animation: Yuri Norstein and Tale of Tales: An Animator’s Journey and British Animation: the Channel 4 Factor
anime
- Platonic Sex: Perversion and Shôjo Anime (Part One)
- Immobile Sections and Trans-Series Movement: Astroboy and the Emergence of Anime
- Platonic Sex: Perversion and Shôjo Anime (Part Two)
- When Pigs Fly: Anime, Auteurism, and Miyazaki’s Porco Rosso
- Tarantino the Cartoonist
- Explosive, Expulsive, Extraordinary: The Dimensional Excess of Animated Bodies
- From the `Cinematic' to the `Anime-ic': Issues of Movement in Anime
- Star-Spangled Ghibli: Star Voices in the American Versions of Hayao Miyazaki's Films
- The Many Faces of Internationalization in Japanese Anime
- Aaron McGruder’s The Boondocks and its Transition from Comic Strip to Animated Series
- Voice and Vision in Oshii Mamoru’s Ghost in the Shell: Beyond Cartesian Optics
- Toward Holistic Animacy: Digital Animated Phenomena echoing East Asian Thoughts
- The Shadow Staff: Japanese Animators in the Tōhō Aviation Education Materials Production Office 1939–1945
- Mamoru Oshii’s Production of Multi-layered Space in 2D Anime
- Satoshi Kon’s Millennium Actress: A Feminine Journey with Dream-Like Qualities
- Spirited Away: Conceptualizing a Film-Based Case Study through Comparative Narratives of Japanese Ecological and Environmental Discourses
- The Shot Length Styles of Miyazaki, Oshii, and Hosoda: A Quantitative Analysis
- Folktales and Other References in Toriyama’s Dragon Ball
- Animated Worlds of Magical Realism: An Exploration of Satoshi Kon’s Millennium Actress and Paprika
- A Tale Humans Cannot Tell: On Jin-Roh: The Wolf Brigade
- Hayao Miyazaki’s Mythic Poetics: Experiencing the Narrative Persuasions in Spirited Away, Howl’s Moving Castle and Ponyo
- From Animation to Augmentation: Dennō Coil and the Composited Self
- Media Mix Mobilization: Social Mobilization and Yo-Kai Watch
- The Rotoscopic Uncanny: Aku no Hana and the Aesthetic of Japanese Postmodernity
- Japanimation (Anime)’s Expressions and the Inside (Part 1): from Joon Yang Kim’s Empire of Images: Animation on Japanese Islands
- Japanimation (Anime)’s Expressions and the Inside (Part 2): From Joon Yang Kim’s Empire of Images: Animation on Japanese Islands.
- Towaeds a theory of voice actors: a turning point in professional voice acting seen in the "anime boom".
- Concerning the Anime Directing Method for Limiting the Quantity of Drawings to 3500 Sheets per Each Episode of a TV Series in Toei Animation Studio Co. Ltd.: the Director Is Responsible for Limiting the Issue of Quantity Rather Than the Animator.
- Japanimation (Anime)'s Expressions and the Inside (Part 2): From Joon Yang Kim's Empire of Images: Animation on Japanese Islands.
- How the releasing strategies of Miyazaki Hayao's works have changed in the United States.
- Concerning the anime directing method for limiting the quantity of drawings to 3500 sheets per episode of a TV series in Toei Animation Studio Co. Ltd. (Part 2): The Directorial Strategy in Japanese TV Anime.
- The Deviating Voice from the Visual: Representations of Female Characters and Feminist Critism in the 1990s' Anime.
- Inquiries around Animation and Moving Image: Anime, Animation and Animating.
attraction
- Computer Generated Animation as Product Design Engineered Culture, or Buzz Lightyear to the Sales Floor, to the Checkout and Beyond!
- The Birth of a Stereoscopic Nation: Hollywood, Digital Empire and the Cybernetic Attraction
- Appearance of Movies with Audience-Participating and Friendship Stories: How Audience-Participating of Precure, the Animation-series for Girls
audience
- Studies in the Efficacy of Motion Graphics: The Effects of Complex Animation on the Exposition Offered by Motion Graphics
- Appearance of Movies with Audience-Participating and Friendship Stories: How Audience-Participating of Precure, the Animation-series for Girls
- Change of the Image of Child Seen in the Doraemon Film Series.
character
- Character Animation and the Embodied Mind—Brain
- Appearance of Movies with Audience-Participating and Friendship Stories: How Audience-Participating of Precure, the Animation-series for Girls
- Japanimation (Anime)’s Expressions and the Inside (Part 1): from Joon Yang Kim’s Empire of Images: Animation on Japanese Islands
- Japanimation (Anime)’s Expressions and the Inside (Part 2): From Joon Yang Kim’s Empire of Images: Animation on Japanese Islands.
childhood
- The Politics of Powerpuff: Putting the ‘Girl’ into ‘Girl Power’
- Entertainment and Instruction as Models in the Early Years of Animated Film: New Perspectives on Filmmaking in France
- Alice in Cartoonland: Childhood, Gender, and Imaginary Space in Early Disney Animation
- From Animation to Augmentation: Dennō Coil and the Composited Self
cinema
- Comics and the Critique of Chronophotography, or ‘He Never Knew When It Was Coming!’
- The Cathedral Is Alive: Animating Biomimetic Architecture
- From Shadow Citizens to Teflon Stars: Reception of the Transfiguring Effects of New Moving Image Technologies
- Technologies of Perception: Miyazaki in Theory and Practice
- Beowulf: The Digital Monster Movie
- The Fastest Man Alive: Stasis and Speed in Contemporary Superhero Comics
- Sketching Under the Influence? Winsor McCay and the Question of Aesthetic Convergence Between Comic Strips and Film
- ‘Picture by Picture, Movement by Movement’: Melbourne-Cooper, Shiryaev and the Symbolic Body
computer animation
- Image Future
- _grau – an organic experimental film
- The Politics of Media in Stan Vanderbeek's Poemfields
- The Veiled Genealogies of Animation and Cinema
- The Aesthetics of Keyframe Animation: Labor, Early Development, and Peter Foldes
- The Mastery Machine: Digital Animation and Fantasies of Control
- Quantification and Substitution: The Abstract Space of Virtual Cinematography
- Simulation and the Labour of Invisibility: Harun Farocki’s Life Manuals
- The Animator as Inventor: Labour and the New Animated Machine Comedy of the 2010s
digital animation
- ‘We’re Okay with Fake’: Cybercinematography and the Spectre of Virtual Actors in S1MØNE
- Toward Holistic Animacy: Digital Animated Phenomena echoing East Asian Thoughts
- Going (Digitally) Native
- Never Quite the Right Size: Scaling the Digital in CG Cinema
- The Multilocal Self: Performance Capture, Remote Surgery, and Persistent Materiality
- Reach In and Feel Something: On the Strategic Reconstruction of Touch in Virtual Space
- Proteus and the Digital: Scalar Transformations of Seawater’s Materiality in Ocean Animations
- Interjections and Connections: The Critical Potential of Animated Segments in Live Action Documentary
- Speculative Animation: Digital Projections of Urban Past and Future
- Digital Unreason: Jordan Wolfson’s ‘Evil Jew’