This book is useful for understanding characteristics of humans and robots in a multifaceted fashion. However, more importantly, the book’s author proposed the concept of “uncanny valley.” In the section entitled “Bukimi no tani gensho no hakken [discovery of uncanny valley phenomena],” the author mentioned repercussions of this concept in this century.
There are quite a few articles examining motions in animation within the field of cognitive psychology. However, there are only a small number of books available. Here, I prioritized readability for non-specialists in motor perception and chose books that would provide a vehicle for people interested in motions in animation, including psychology books—as well as those authored by animation producers—and excluding research articles. Books on the “uncanny valley,” which has recently attracted attention of the selector, included one written in English.
- Yokota, Masao, ed. Animēshon no shinri-gaku, Seishin Shobo, 2019.
- Yoshimura, Hirokazu. Undō genshō no takisonomī, Nakanishiya Shuppan, 2006.
- Ōyama, Tadasu and Sumi, Shigemasa. Mite wakaru shikaku shinri-gaku, Shin'yōsha, 2014.
- Sasaki, Masato. Shinpan afōdansu, Iwanami Shoten, 2015.
- Osaka, Naoyuki. Kansei no kotoba wo kenkyū suru, Shin'yōsha, 1999.
- Hirose, Hideo and Yamaki, Kentarō. Shinpan asobi no hyakkazensho 3 eizō yūgi, Kawade Shobo Shinsha, 1987.
- Mori, Masahiro. Robotto kō-gaku to ningen, Ohmsha, 2014.
- Tinwell, Angela. Uncanny Valley in Games & Animation, CRC Press, 2015.
- Hosoma, Hiromichi. Futatsu no `konosekainokatasumini', Seidosha, 2017.
- Sugii, Gisaburō. Anime to seimei to hōrō to, Wani Books, 2012.