Takeda’s account of the history of Gainax is an invaluable source of information regarding one of the most influential creative houses in the industry, without which the history of anime would be completely different.
The Japanese animation industry is a multi-faceted, unique system of intricate, interlocking businesses, frameworks, networks and processes. While much has been written on the sociocultural impact of anime around the world, as well as thematic analysis of individual works, in truth there are many aspects which still warrant further discussion, in order to more adequately understand the elements beyond the surface. This list is a compilation of sources of information which may serve as a start to help shed light and contribute to a fuller image of the inner workings and idiosyncrasies of the anime industry.
- Thomas Lamarre, The Anime Machine: A Media Theory of Animation, University of Minnesota Press, 2009
- Renato Rivera Rusca, “The Changing Role of Manga and Anime Magazines in the Japanese Animation Industry,” Manga Vision: Cultural and Communicative Perspectives, Monash University Publishing, 2016
- Fred Patten, Watching Anime, Reading Manga: 25 Years of Essays and Reviews, Stonebridge Press, 2004
- Yasuhiro Takeda, The Notenki Memoirs: Studio Gainax and The Men Who Created Evangelion, ADV Manga, 2005
- Northrop Davis, Manga and Anime Go to Hollywood, Bloomsbury Academic, 2015
- Ian Condry, The Soul of Anime: Collaborative Creativity and Japan's Media Success Story, Duke University Press, 2013
- Marc Steinberg, Anime's Media Mix: Franchising Toys and Characters in Japan, University of Minnesota Press, 2012
- Ban Toshio, The Osamu Tezuka Story: A Life in Manga and Anime, Stone Bridge Press, 2016
- Jonathan Clements, Anime: A History, British Film Institute, 2013
- Marco Pellitteri, The Dragon and the Dazzle: Models, Strategies, and Identities of Japanese Imagination—A European Perspective, Tunue, 2010