Database for Animation Studies

10 References for Understanding Practical Anime Knowledge

Kazui, Hiroko

My purpose for the list as a whole was to make a list of texts that teach how to create motion with pictures. When you teach animation, you often receive questions about how to do that. So, we have created a list of reference material that can lead to practical knowledge. The selector supplied this list from her production experience, which spans more than 30 years. We hope that students will use these materials at the early stages of learning—looking, understanding, and applying—and will acquire practical knowledge about “moving,” a useful foundation for their creative activities.

Oda, Takashi. Beautiful, Artistic Anatomy, Genkosha, 2018.

This reference looks at “live posing,” such as the sculpture of David and is useful from the beginner to the advanced level. In addition to providing accurate knowledge about the musculoskeletal structure and its scope of movement, this book also helps the reader notice the importance of “observation.”

Michel, Lauricella. Morpho, Eyrolles, 2014.

This reference uses morphology, a field of physiology, to present methods for observing the human body’s skeleton, muscular structures, and anatomic details. The reader can use the book to learn about the structure of the human body, without much conscious effort, if he or she can imitate the main part of the book while keeping the “Tables of Skeleton and Musculature” visible.

Muybridge, Eadweard. Animals in Motion, Dover publications, 1957.

Recently, it has become possible to “observe” the movements of animals on the internet, but there are few opportunities to confirm movements of the musculature or bones one by one. This valuable reference enables the reader to “observe” animals whenever and wherever, as with The Human Figure in Motion.

Kazui, Hiroko