This history book covers the dawn of 3DCG to the time of publication. It focuses on foreign works but also includes some pieces from Japan. It also classifies them according to companies and people.
Masson,Terrence. CG101:A Computer Graphics Industry Reference (2nd Edition), Digital Fauxtography, 2007.
This is a dictionary of 3DCG terms, companies, important people, and staff titles, which also provides some history background.
This book provides an analysis of the history and thinking behind Pixar, a global hit-making group. The covered stories run from Toy Story to Ratatouille.
Catmull, Edwin and Wallace, Amy. Creativity Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration, Random House, 2014.
Ed Catmull, the founder of Pixar, co-authored this text. This reference touches on how Catmull built the creative group Pixar as well as his relationship with Steve Jobs.
Ōmura, kōichi et al. CG101: A Computer Graphics Industry Reference (2nd Edition), Digital Fauxtography, 1985.
This book depicts the dawn of 3DCG in Japan. It shows what kinds of universities, companies, and people created what types of video.
Doi, Hiroko. Super Team Polygon Pictures: The 15th Anniversary of Polygon Pictures, Axis Publishing, 1998.
Polygon Pictures is the oldest 3DCG production house that produces works even today. This book explains the house’s origins.
Shirogumi is a hit-making group from Japan. This book zooms in on the world of Shirogumi in an interview format.
This text provides easy-to-understand explanations of terms generally used in 3DCG technology, supplemented with color images and illustrations.
This technical work on 3DCG was written by the late Noriko Kurachi. It explains 3DCG techniques that are still used today, providing details, diagrams, and formulas.
NOGUCHI Koichi. Nihon shijō ni okeru CG animēshon no genjō: Rakuen tsuihō wo chūshin ni (The Current State of CG Animation in the Japanese Market: Focusing on Expelled from Paradise). Animēshon Kenkyū 18-1, 2016.
This text offers a three-term classification of CD animation, from 1999, when production began in earnest in Japan, to 2015. The text describes which works were created with which techniques and in which period.