Database for Animation Studies


Uncanny Valley in Games & Animation

  • Title (Japanese)
Uncanny Valley in Games & Animation
  • Publish Date
  • Authors
  • Publisher
CRC Press
Recommendations including this Document
Yoshimura, Hirokazu

This is a commentary on the “uncanny valley” in games and animations that incorporated psychological perspectives. The discussion takes place predominantly at the levels of still life, for example, regarding how facial expressions affect viewers’ emotions and the threats that facial expressions pose on viewers. Statements on motions are also included.

Related Recommendations

There are quite a few articles examining motions in animation within the field of cognitive psychology. However, there are only a small number of books available. Here, I prioritized readability for non-specialists in motor perception and chose books that would provide a vehicle for people interested in motions in animation, including psychology books—as well as those authored by animation producers—and excluding research articles. Books on the “uncanny valley,” which has recently attracted attention of the selector, included one written in English.

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