This paper analyzed the animation movie “Jarin-ko Chie (Downtown Story)” by Isao Takahata. The movie is based on the popular and widely known manga. Takahata tried to suppress his own creativity and stay close to the original. As a result, it is a work with few opportunities to be discussed. However, comics and movies are very different in terms of expression. Takahata's method for filling that gap was verified based on concrete images. The awareness of time and space is especially important to create a movie. This is an attempt to examine and consider a part of what Isao Takahata was trying to understand and make a movie.
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