Drawing is a key component of traditional' practice in classical animation that is sometimes seen as an outmoded form lacking relevance to a digital age. On the contrary, the use of digital tools and virtual materials can still be seen as problematic by some animators schooled in traditional methods. In contemporary art, however, there is an explosion of experimentation with different tools, processes and paradigms, and a resurgence of interest in drawing around issues of time, performance and materiality. This article considers the processes and theorization of drawn animation in light of these different practices and tools. Drawing is reflected on in terms of material basis and conceptualization. It is explored as a process that can represent the passage of time and the performance of a character, yet is in itself a performative activity with duration.